This is a game best played in a large group. We always played it with the 6-10 year olds at our summer camp. Sit all of the children in a circle, with legs crossed. Have all children put their heads down. one person (we always had at least one adult present) would walk around the circle and tap one child on the head. This person was the assassin. The child eliminates all other players by winking at them. If you are winked at, silently count to 10, then put your feet in the middle of the circle. We always had a few drama queens who would act as if they really had been shot, and clutch their chest, and shake and scream. very funny. if the assassin eliminates everyone, then they win. They can be "witnessed" as well. If a player thinks they know who the killer is, before they get winked at, they can say they have a suspect. Such as "I suspect that Sally is the assassin." If Sally is not the assassin, then the accusers are eliminated. A less brutal version is the sandman. same thing, except being winked at means you take a nap.


Baby Food Roulette

Get six volunteers (works better if you don't tell them what they are in for). Have the jars of baby food in a sack or box so the players can't see them. Have them stand in a circle and pass a spoon while music plays (like hot potato). When the music stops, have the loser blindly pick out a jar of baby food and take a big bite. The grosser the flavor the better. Continue until there is only one person left in the game. Works well at large group events.


Band-Aid Tag

One person is "it." Whenever someone is tagged by "it" they must hold a bandaid (their hand) on the spot where they were tagged. Then the game continues. When someone runs out of bandaids, (they get tagged three times), they are frozen until two other people come over to them and "operate." The two other people need to tag the frozen person at the same time and count to five. Let the game continue for as long as it remains exciting and fun. Switch the person who is "it" often.


Ghost (passive)

Three or four players are chosen to be the ghosts. The rest of the group needs to scatter across the playing space and choose a spot to stand in. All players need to close their eyes. 

The ghosts will roam about the playing space. They will try to eliminate the others by standing close behind the players for 10 seconds without them knowing. If this happens, the ghost will tap them on their head and they will sit down quietly. 

If a person suspects a person behind them, they would ask, "Is there a ghost behind me?" If they are right then they become a ghost. If they are wrong they are out and should sit down. This is a great game is you want to quiet your camp down.


Grab the Pig

Divide the group into two teams (each team should have at least 4 or 5). Have the groups sit crossed legged in a single file line right next to each other. 
Each person should reach back with their right hand and hold the left hand of the person behind them. Everyone should have their heads down and eyes shut, except the last person in the row. 
Place a pig or anything that you have in between the to people at the front of each row. At the back of the row flip a coin in between the last two that have their eyes open. If it lands on heads then they do nothing, if it lands on tails they squeeze the hand of the person in front of them. They pass the squeeze up the rows as fast as they can and the two at the front have to try and grab the pig before the other one as soon as they feel the squeeze. After every cycle, the people in the front rotate back.


Park Ranger

This game is quick and simple to learn! Especially when played with a large group of people, this game is a ton of fun! (if the group is very large two Park Rangers can exist at once.)

To play this game you will need a fairly open area (ie: a lawn) and pre-set boundary lines.

One player is chosen at random to be the Park Ranger. This player begins in the center of the lawn. All other players stand in a line (shoulder-to-shoulder) facing the Park Ranger. 

All of these players choose an animal. This animal becomes your identity and there is no need, though it is not forbidden, to tell anyone else what your animal is. 

The Park Ranger then says a characteristic that the other players animals may have (ex: If your animal has a beak feathers four legs� etc.) If a player.s animal does have the feature mentioned they must run across the lawn without being tagged or going out of the boundaries. 

The Park Ranger tries to tag as many people as possible. If a player is tagged they become a Tree. Trees freeze where they are tagged and though they cannot move their feet they can sway and tag others as they run past. If a Tree tags you, you too become a tree. The last player who is not a tree wins and gets to be the Park Ranger for future rounds.


Silly Handshakes

Everyone pairs up (groups of two). They introduce themselves and start out with a silly handshake. On a call from the leader they then split groups and find a new partner, introduce themselves and do a different handshake. 

Once you have gone through 4-5 different handshakes the leader will then call out one of the handshakes and participants will run to find the correlating partner.

Handshake examples:

  • Mork: hands are connected between the middle and the ring finger

  • Walleye: fingers are place on the inside of the forearm, almost to the elbow, and hand is slapped against the forearm

  • Hoedown: Dance a jig in front of each other

  • Chicago: Headbanger stance

  • Cool Guy: Grab hand with a wrapped grip around the thumbs and do the chest bump and back slap

  • Lumber Jack: right and to right hand, and left hand to left hand thumb wrap grips so that the arms are in an X. Then they push and pull back and forth like they are cutting a tree.


Wink Elimination

This game is best played in a large group. Sit all of the children in a circle, and have them all put their heads down. Tap one person on the head, this person is the assassin and has to eliminate the others by winking at them. If you are winked at, silently count to 10, then safely fall down. If you think you know who the assassin is, before you get eliminated, you can say you have a suspect. If you are wrong, you are out. If not, you win and the game begins again.




The Blanket Game is a funny icebreaker to get to know other folks in the room. A large blanket is held up between two groups, and one player from each team stands behind the blanket. The goal of the game is to be the first to identify the other person behind the blanket.

Materials required: One very large blanket (or curtain).

This game works for small, medium, and large groups, although teams of 10 people probably work best. For extremely large groups, pick about 20 volunteers to go to the front of the room to play.

Setup for the Blanket Game

There is not much setup involved for this activity. Form two large teams, preferably about 5-10 people per team. Have each team go to the front of the room. Have two volunteers hold a blanket or curtain open between the two groups, so that each group cannot see behind the blanket. If players do not know each other well, quickly have each player introduce their name to the room.

Playing the Blanket Game

For each turn, each team chooses a volunteer to stand (or sit) behind the blanket. The facilitator will count “1, 2, 3” and then drop the blanket. The first player to correctly identify the name of the other player wins the round, earning one point.

Repeat until one team reaches a desired number of points (or whenever time runs out). This activity is a good way to learn names. Have fun!




The Extremes Game: Where Do You Stand? is a useful classroom icebreaker that helps people get to know each other’s opinions and stances a bit better. It can be played with medium to extra large sized groups and is a good way to get everyone moving around a little bit. The game can vary in time depending on how many questions you use; in general allow for 5-15 minutes as a good range.

Materials required: None!

Setup for Extremes Game: Where Do You Stand?

In the front of the room, create an imaginary line. All the way on the left side is one extreme, and all the way on the right side is the other extreme. Make sure there is enough space for people to stand anywhere along this imaginary line.

To play this game, you will ask everyone several questions. Everyone will then respond by standing somewhere along the imaginary line according to how strong of an opinion they have on that item. For example, if you ask people “coffee? or tea?” people will stand far along the left hand side if they strongly prefer coffee, and they will stand on the far end of the right hand side if they strongly prefer tea. If they are neutral, they will stand in the middle.

You can ask many kinds of questions. For example,

  • winter or summer?

  • sweet or salty?

  • Hawaii or New York City?

  • boxers or briefs?

  • rock music or classical?

  • chocolate or strawberry?

  • Morning person or Night person?

  • would you rather be short or tall?

  • would you rather be rich or beautiful?

Many of these questions can be very funny. You can also ask many deep questions as well — use your imagination and have fun!